![]() ![]() ![]() But as users migrated to more streamlined social media platforms, Linden’s digital landscape became a little less busy.ĭon’t go thinking it’s unsuccessful: Second Life maintains a million active users, with $700m of virtual goods traded in a calendar year. Initially, companies flocked to the Linden Lab-developed virtual world, launched in 2003, within which you “play” yourself to interact with individuals and businesses as you would in real life. Second Life isn’t something you hear much about these days in the offline media.
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